![]() That's a lot of data to work with, but it's translated to more options for the art team. In the UK though, you can get satellite DEM data to a resolution of five metres, and what that gives you is a much, much higher resolution height map which almost gives you hedge rows." What that gave us was kind of a spongy height map, so you could see what was a mountain and what wasn't. ![]() "In Australia we could only buy it to a resolution of 30 metres. "We base our original world map on DEM data, which is basically satellite height map imagery," Ralph Fulton says. The landscape of the UK is carefully replicated too using a digital elevation model, giving its rolling pastures an authentic look. The location choice is a big starting point, and it meant visiting and meticulously rendering landmarks across the country using physically-correct properties. Moving away from the Australian heat to a distinctly seasonable UK impacts development in many ways, providing a suitable challenge for Playground's art and tech departments. Our processes and our art techniques become more refined, so I think you naturally see that it's a team who has a huge experience making horizon games, are growing in justified confidence in the way the way that they go about making a game." But I also think that with every run at the tech we get better at using it, we get better and more efficient at using it. It allows us to just go into more detail. "Part of that is kind of natural because Xbox One X is our lead platform. "I definitely think there's a leap in fidelity in Forza Horizon 4 over Forza Horizon 3," creative director Ralph Fulton says. ![]() The series' evolution has been a long but often spectacular journey - a vibrant racing celebration that's given Horizon its own distinct identity and in Forza Horizon 4, Playground Games aims for something even more special from a technical perspective - a game that builds substantially on the last entry's technical strengths and focuses on Xbox One X as lead platform. The Forza Horizon franchise has carved its own path, veering away from Turn 10's mainline series with its emphasis on arcade racing set within a massive open world.
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